Sunday 25 September 2016
Star Wars Inspired Kitbash
So I never really finished the last scratch build I started just purely because of how large a project it was. I decided to start on something smaller to get my enthusiasm back up.
Tuesday 7 January 2014
Monday 17 June 2013
Wednesday 5 June 2013
Wednesday 29 May 2013
Friday 17 May 2013
Trow - Latest Render
I've made a few changes with the lights again, the hair is not longer bleaching out. Dan managed to find a fix for using ambient occlusion with transparency map. Plug an occlusion node into the ambient colour of a white lambert then plug in the transparency map into the lambert. It's not perfect but it's better than having a straight line that needs to be masked out where it should be a frayed edge.
Wednesday 15 May 2013
Tuesday 14 May 2013
Trow - Before and After
Just been going back over my Orkney Trow project. I've made the lighting a little better and worked on the skin shader. Tomorrow I'm going to make the displacement map better.
Friday 10 May 2013
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