Hear it is so far, it still needs a lot of work but I really do need it to dry first.
Showing posts with label 3D Design. Show all posts
Showing posts with label 3D Design. Show all posts
Sunday, 30 September 2012
Friday, 13 April 2012
Transcription - Trow Poster
This is something like what I had in mind for my final poster image. I looked at Harry Potter posters for inspiration, they have very dramatic lighting with really high contrast.
Tuesday, 10 April 2012
Monday, 2 April 2012
Sunday, 22 January 2012
Narrative - 'Destination Mars' Final Edit
Narration by - Darren Altman http://www.voiceoverdarren.com
Music by - Kevin McLeod http://incompetech.com/m/c/royalty-free/
Saturday, 24 December 2011
Narrative - Destination Mars Hibernation Capsules
I've added the condensation one this shot now looks much nicer. There is another moving shot left to do too.
Tuesday, 6 December 2011
Narrative - The Crew
OK, here is the crew, there are a couple of things that need to be tweaked but overall I'm pleased :)
Thursday, 24 November 2011
Maya - Mustang, Final Render.
I really wanted to tweak it just a little more. I've added the aerial, reflectors and windscreen wipers. They really do make a lot of difference to the realism :)
Friday, 23 September 2011
Thursday, 28 July 2011
Photoshop - Eye Ball Texture

Here's the final texture rendered. The final gathering dome lighting used for the cars has been used here to light, so it's not quite right but it gives an idea of how good it can look.
1. Draw a coloured circle and blur edges.
2. Overlay a texture, in this case I chose fire.
3. Add a lighter circle and smudge out fine lines.
4. Add more smudged lines varying colours.
5. Add pupil then set a small brush to fade out at 500 pixels (may vary) and draw in the veins.
6. Duplicate the vein layer, blur and then give a slight hint of pink and yellow to the rest of the white part of the eye.
7. Use a colour layer over the iris to change the hue to desired colour.
Tuesday, 26 July 2011
Maya - Concept Model
This is a random concept that came from another tutorial. It got a little bit boring modelling another car so it got a little abandoned on the rendering side of things. As a modelling exercise it was great though. Lots of nice tricks were learnt.
If you look through the mental ray shaders you will find a metallic paint shader. It doesn't look very metallic to me but it still mades for a nice shader.
Thursday, 21 July 2011
Maya - Car Model
I just spent around 35 hours modelling this sports car. I'm so pleased on how it came out. The tutorial came from Digital Tutors.com.
Final render using mental ray, and projected light with final gathering.
Nurbs curves to set up the contours of the car.
Nurbs surfaces are attached to the curves.
The Nurbs surfaces are converted into polygons and extruded to get higher detail.
Front and back are half built and mirrored.
Details of the back.
Top view
Full mesh took about 35 hours to build.
Shaded with mental ray shaders.
Ambient Occlusion
Beauty Pass
Sunday, 23 January 2011
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