Final render using mental ray, and projected light with final gathering.
Nurbs curves to set up the contours of the car.
Nurbs surfaces are attached to the curves.
The Nurbs surfaces are converted into polygons and extruded to get higher detail.
Front and back are half built and mirrored.
Details of the back.
Full mesh took about 35 hours to build.
Shaded with mental ray shaders.