Sunday 25 September 2016

Kitbash WIP



Star Wars Inspired Kitbash

So I never really finished the last scratch build I started just purely because of how large a project it was. I decided to start on something smaller to get my enthusiasm back up.





Friday 17 May 2013

Trow - Latest Render



I've made a few changes with the lights again, the hair is not longer bleaching out. Dan managed to find a fix for using ambient occlusion with transparency map. Plug an occlusion node into the ambient colour of a white lambert then plug in the transparency map into the lambert. It's not perfect but it's better than having a straight line that needs to be masked out where it should be a frayed edge. 

Tuesday 14 May 2013

Trow - Before and After


Just been going back over my Orkney Trow project. I've made the lighting a little better and worked on the skin shader. Tomorrow I'm going to make the displacement map better.