Thursday, 18 April 2013

Major Project - M.E.L

Here's my render so far, I've made the lens a little smaller again and put in some more sound effects and the logo.

Wednesday, 17 April 2013

Major Project - Initial Graphic (Revised)

I've made the lens smaller giving more negative space and there's only a slight overlap with the human but I like having a little there.

Tuesday, 16 April 2013

Major Project - Project Title, M.E.L. (Mars Earth Logistics)

I've thinking about a name for my major project for some time as what I had (Mars to Earth Human Support Suit) was a little too long and didn't really encompass the entirety of the project. I spoke to Alan who said I should think of a good acronym. Today I thought of M.E.L (Mars Earth Logistics). I quite like this, any opinions?

Major Project - Initial Graphic @Alan/Phil

Here's this weeks progress on the initial part of the video, please ignore the play blast at the end. Any feedback on timing and composition would be grateful. 

Thursday, 4 April 2013

Major Project - Mars Rotation

Here's Mars rotating on a 25 degree axis. The first video shows it sped up ten times (it makes it easier to see the clouds moving as they would in real life), and the second video is it at normal speed.

Wednesday, 3 April 2013

Major Project - Mars Shading Networks

Mars in its current condition

Mars after terraforming

This is the shading network for the surface of the planet

This is for the clouds. I used a clouds 3d texture for the colour which I also plugged into the transparency. It needed a reverse node so that the black was cut out rather than the white. I animated the scale of the 3d placement node so that the clouds 'swim' giving the appearance of them moving and changing. 

For the atmosphere I used a sample info node to pick out the facing ratio and then used a ramp for the colour and another ramp for the transparency.

Major Project - Lens Graphic

I've been working on a couple of ideas for the graphics and here's the first idea.

Monday, 1 April 2013

Major Project - Facial Hair

I've spent some time creating the eyebrows and eyelashes, this has been pretty difficult and may need me to go back to it again.I've also worked into the textures and specular map a bit more too.