Thursday, 8 March 2012

Maya - Particle Instances, Robots



To create multiple robots from one robot using particles firstly create particles using the particle tool. Select the robot and open the particle instance options, leave set at default. A uniform field is created to make the particles (now robots) travel in a direction.

Expression for rotations

= sin (time*1)*30,
or
= -sin (time*1)*30

Add above to a 'rotate' channel on an oject to animate the object swinging back and forth. (robot arms)

= time*50;

Add to a 'rotate' channel on an object to make it spin. (robot antenna)

Tuesday, 6 March 2012

Transcription - Side Profile Updated



Here I've changed the profile view to look more anatomically correct. it now looks much more realistic as a character and I've tried to emulate that into the 3Q view without completely re-draw it.

Maya - Mental Ray Optimizing




Monday, 5 March 2012

Friday, 2 March 2012

Transcription - Trow MK4


Ok, here it is finally. I will look at different clothing options over the weekend.

Thursday, 1 March 2012

Transcription - Trow Development



Transcription - Profile Developement


It's slowly developing just nned to think about a 3Q view and getting him dressed up. I will try out a few clothes/accessory designs.

Maya - Normal Maps


Here is the scene without normal maps.


Here the textures were made into normal maps with the Nvidia plugin for Photoshop.

Maya - Texture Normal Maps


THis texture has had a normal map created from the Nvidia plugin for Photoshop.


Here's the original texture.


And the normal map.

Maya - Normal Maps


Above is a sculpted plane which is used to make normal map for a completely flat plane.


Above is a flat plane with the normal map put in the bump node to give the impression of detail and shading without the geometry moving.



Here is what the normal map looks like.