Saturday, 31 March 2012

Transcription - Trow Turnaround


This is the first frame of his turnaround.  

Edit: I'm going to  render a separate hair pass to composite over the top of this so I can have a little more control over the hair.

Wednesday, 28 March 2012

Transcription - Trow



Just thought I'd add that these are test renders. It will need some work with regards lighting and tweaking the skin texture. I thought I'd composite it onto a photo just to see how convincing it could look.Tomorrow I plan on posing him.

Monday, 26 March 2012

Transcription - Trow Additional Hair & Clothes


There's still lots of work to do but it's really getting there. I also sorted out the camera focal distance so his head is now the right size.

Transcription - Body Hair


I've started on the body hair here, chest, shoulder, armpit and nipple.

Sunday, 25 March 2012

Transcription - Trow Clothes


Well I can honestly say that CG clothes are really hard to make. Here I've modeled a waistcoat that has been made from burlap, but it needs some work. The black holes between the stitching are meant to be transparent and show skin, like the tear you can see. The alpha map is working but because i extruded it to give thickness a kind of drop shadow has been created making it only possible to see the transparency when the camera is directly perpendicular to the holes. This I will fix by deleting the inside extrusion faces all except on the outside hem.

It's also quite apparent that the back scattering on the skin shader needs to be turned down much more than I previously thought. On a plus side I'm really happy with the razor shell necklace.

Thursday, 22 March 2012

Maya - Physical Sun and Sky


With the physical sun and sky the time of day can be changed by changing the angle of the directional light. straight down will be noon.


Pointing at the camera horizontally gives sun up and sun down.  


Here I've adjusted the red/blue shift.


Saturation can be decreased and increased. 


Changing the amount of haze in the atmosphere. 


 Shadow softness and samples.

Maya - Mia Material X


Preset architectural mental ray shader.