Lower the 'Max Distance' setting for the Ambient Occlusion node (Connected to the Surface shader). At the moment you have too much occlusion (shading) which will 'muddy' the final composite. Occlusion should only occur in tight areas. Dropping the max distance will also speed up rendering.
Hi Justin
ReplyDeleteLower the 'Max Distance' setting for the Ambient Occlusion node (Connected to the Surface shader). At the moment you have too much occlusion (shading) which will 'muddy' the final composite. Occlusion should only occur in tight areas. Dropping the max distance will also speed up rendering.