Saturday, 24 September 2011

Maya - Mustang Wheels


I thought I'd model the Mustang wheels, no tutorial needed as I've already done a few wheels. This was a little tricky but once you work out how many subdivisions are needed in the pipe primative to get it right you're half way there.

EDIT:

I've just noticed from the 3Q views that the spokes taper in, I will correct that when I start modelling it agian.

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