Again this was created using one meteor and using particle instances to create more. Expressions used are as follows.
particleShape1.customsize = rand(0.2,1.5);
particleShape1.customRotate = <<rand (360),rand (360),rand (360)>>;
particleShape1.customNumber = rand (1,-1);
Then add as 'Runtime Before Dynamics Expression'
particleShape1.customRotate += particleShape1.customNumber*5;
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