This week I've been working on the exo-skeleton, hopefully it will mostly be done by the weekend but here's a quick render of the neck part (still needs quite a bit of work).
Tuesday, 19 March 2013
Thursday, 14 March 2013
Major Project - Clothes Close-up
This render has got a specular map plugged in, I think it makes it slightly better.
It still needs a bit of tweeking but it's getting there :)
Wednesday, 13 March 2013
Major Project - Displacement Maps
I've started to working on the displacement maps for the clothes, looks much better with them but there's still more to do.
Monday, 11 March 2013
Saturday, 9 March 2013
Major Project - Clothes Modeling
Today I made a rough body out of the human model I made to get the scale and proportions somewhat right. I then started to model his basic clothes. Once they are modeled I'll put them into Mudbox to make the folds, export a displacement for them and then use a normal map for the clothes texture.
Friday, 8 March 2013
Major Project - Render Progress
I've put the eyes into the model and done some more test renders. I was originally using mental ray portal lights but the render time was getting up to about 30 mins, I've replaced them with some directional lights instead and it's now less than 2 mins to render. Unfortunately I've not got the latest displacement map on this as I left it at uni, so I've just put on an older version. Still some work needed to be done on the textures, but it's getting better every time I work on it.
Thursday, 7 March 2013
Major Project - Skin Shader Test Render
The last couple of days I've been working on a displacement map and getting the skin shader set up. The textures are a little basic at the moment so I'll be adding to them as I go to get it looking more realistic.
Tuesday, 5 March 2013
Major Project- Head Modeling
Today I've started to work back into the human model I made for the pre-vis just to get it more lifelike. Ive not added that much more geometry into it, I've mostly used the sculpt geometry tool to get it looking like there is a skull inside it.
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