Wednesday, 5 June 2013

Wednesday, 29 May 2013

Friday, 17 May 2013

Trow - Latest Render



I've made a few changes with the lights again, the hair is not longer bleaching out. Dan managed to find a fix for using ambient occlusion with transparency map. Plug an occlusion node into the ambient colour of a white lambert then plug in the transparency map into the lambert. It's not perfect but it's better than having a straight line that needs to be masked out where it should be a frayed edge. 

Tuesday, 14 May 2013

Trow - Before and After


Just been going back over my Orkney Trow project. I've made the lighting a little better and worked on the skin shader. Tomorrow I'm going to make the displacement map better.




Wednesday, 8 May 2013

Major Project - M.E.L. Final


I've made the text a little smaller in this version as it seemed too big once played on a larger screen.