Monday, 17 June 2013
Wednesday, 5 June 2013
Wednesday, 29 May 2013
Friday, 17 May 2013
Trow - Latest Render
I've made a few changes with the lights again, the hair is not longer bleaching out. Dan managed to find a fix for using ambient occlusion with transparency map. Plug an occlusion node into the ambient colour of a white lambert then plug in the transparency map into the lambert. It's not perfect but it's better than having a straight line that needs to be masked out where it should be a frayed edge.
Wednesday, 15 May 2013
Tuesday, 14 May 2013
Trow - Before and After
Just been going back over my Orkney Trow project. I've made the lighting a little better and worked on the skin shader. Tomorrow I'm going to make the displacement map better.
Friday, 10 May 2013
Thursday, 9 May 2013
Wednesday, 8 May 2013
Major Project - M.E.L. Final
I've made the text a little smaller in this version as it seemed too big once played on a larger screen.
Subscribe to:
Posts (Atom)













































