Interim Online Review 09/11/10Hey Justin,My first observation of your spaces so far is that, somehow, the scale of them feels a bit 'domestic' and lacking a little grandeur. For example, the cabin depicted has a symmetrical composition and I struggle to experience the proportions of the craft in which it resides - it feels as if my view is being pushed into the smallest tip of this extraordinary space and all I really want to do is turnaround and look along the length of it; if you were to make the pov much more oblique, so that our eye runs along the length of the wall, with the cockpit being over on the far left of the composition and in the 'distance', then suddenly the shape and invention of the nautilus is 'banked' too. Likewise the library - that square room could be anywhere; there's nothing to suggest it is a submerged library, and while the original text may not give you free range, I'd suggest that when it comes to reimagining the interior of a craft as iconic as Nemo's sub, you should absolutely take some artistic license.Did you take a look at this animation?http://www.youtube.com/watch?v=vORsKyopHyM&feature=player_embeddedI'd like to see a more definite statement of intent re. your visual concept - I know it's steampunk, but how is that going to also translate to your depiction of the underwater scenes - what I mean is, this is a cg animation you're prepping for, when even the rock formations will be designed (not location-scouted). If you watch the animation above, you'll see how the style of the world touches every part of its depiction; it has a thru-line of aesthetics that connects all things in this universe of the animator's devising... this is your creative challenge too. Your prepping an animation that will be defined by its style - in all aspects.
That top image - with the wider view - is already much, much stronger!