Saturday, 24 September 2011

Maya - Mustang Wheels

I thought I'd model the Mustang wheels, no tutorial needed as I've already done a few wheels. This was a little tricky but once you work out how many subdivisions are needed in the pipe primative to get it right you're half way there.


I've just noticed from the 3Q views that the spokes taper in, I will correct that when I start modelling it agian.

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