Capt H Adam's blend shapes
Final Frog Render
Frog eye texture
Test render for Earth textures
Texture for the rocks
4k texture for the ground in Hollywood. It's tiled and a repeat of 35 in both directions was put on the placement node.
Here's the bump map. The bump value was set at a very low 0.03
This is the matte painting for the HDR lighting and background. This is just a JPG version of the HDR file used.
The condensation was made in Photoshop and then composited in After Effects
Moon landscape texture and bump
I made this matte painting by making a render of Max's planet Earth and Moon dome and compositing it over the moon texture I made with the addition of buildings in the background and some stars.
Updated the original file with a CG render to see how it looked. It can easily be changed if necessary.
OK, here is the crew, modeled, rigged and skinned.
First lot of spinning papers.
First rocket model
Various textures created for the rocket
One frog, modeled, rigged and skinned in pretty much one day.
For this shot I modeled, duplicated and composited the sky traffic .
In this shot I added the sun and stars behind Max's Earth and made the lens flare as the camera moved towards the planet.
Here I animated the slow motion walk cycle which I added to Max's walk way then textured and lit it to suit the characters.
Maya particle smoke effects added.
I made the lip synch for Adam and the frog jumping on his face.