Wednesday 24 August 2011

Maya - Character Modelling, Smoothed and into Zbrush.

Here's the higher res version that has been inported into Zbrush. I'm finding Zbrush a liitle clumsy to get to grips with but hopefully it won't tak long to get into.



Maya smoothed.


Zbrush unsmoothed.


Zbrush smoothed and ready for the details.


Adding the detail.



After struggling for hours with Zbrush and trying to get the normal maps to work I eventually got to grips with it. Here's the exported normal map from Zbrush back into Maya.



Close up

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