Friday, 26 August 2011

Maya - Character Modelling, final render.

There's definately a lot more I could do here in the way of texturing and adding more detail in Zbrush, but it's got to the point where I'm not learing anything new. I could spend ages on making it more detailed etc, but I really want to get on to the next tutorial and learn something new.

Saying that, I do plan to rig this character so I can set up a nice pose :)


  1. Cool. It looks like a real toy.

  2. I'd love to see this with a displacement map and in a game engine.